0
Skip to Content
SAFARI SOSEBEE
Projects
Articles
Get In Touch
SAFARI SOSEBEE
Projects
Articles
Get In Touch
Projects
Articles
Get In Touch
Putting In the Hours: Relighting Skytown
Articles Safari 1/15/26 Articles Safari 1/15/26

Putting In the Hours: Relighting Skytown

Lighting practice in Unreal Engine 5 using Fab marketplace assets.

Read More
The Mandalorian S1 E4: Breakdown
Articles Safari 6/12/25 Articles Safari 6/12/25

The Mandalorian S1 E4: Breakdown

Read More
The Mandalorian S1 E3: Breakdown
Articles Safari 6/6/25 Articles Safari 6/6/25

The Mandalorian S1 E3: Breakdown

Read More
The Mandalorian S1 E2: Breakdown
Articles Safari 5/30/25 Articles Safari 5/30/25

The Mandalorian S1 E2: Breakdown

Read More
The Mandalorian S1 E1: Breakdown
Articles Safari 5/26/25 Articles Safari 5/26/25

The Mandalorian S1 E1: Breakdown

Read More
How Was The Godforge Game Cinematic built? | Breakdown
Articles Safari 4/19/25 Articles Safari 4/19/25

How Was The Godforge Game Cinematic built? | Breakdown

A behind-the-scenes look at how we created the Godforge cinematic in 20 weeks using UE5, a lean remote team, and a mix of real-time tools, AI, and smart workflows.

Read More
How We Built VAD Digital Sets for Ahsoka Using Unreal Engine | Breakdown
Articles Safari 4/2/25 Articles Safari 4/2/25

How We Built VAD Digital Sets for Ahsoka Using Unreal Engine | Breakdown

An in-depth look at Safari’s virtual set design process used to create Unreal Engine environments in pre-production to plan the in-camera VFX for Ahsoka.

Read More