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    <lastmod>2026-05-08</lastmod>
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      <image:title>Safari's Page</image:title>
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    <loc>https://www.safarisosebee.com/about-safari/safari-art-direction-cphxt</loc>
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    <lastmod>2026-02-20</lastmod>
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      <image:title>Safari's Page - Art Direction</image:title>
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      <image:title>Safari's Page - Art Direction</image:title>
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      <image:title>Safari's Page - Art Direction</image:title>
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      <image:title>Safari's Page - Art Direction</image:title>
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      <image:title>Safari's Page - Art Direction</image:title>
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      <image:title>Safari's Page - Art Direction</image:title>
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      <image:title>Safari's Page - Art Direction</image:title>
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      <image:title>Safari's Page - Art Direction</image:title>
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      <image:title>Safari's Page - Art Direction</image:title>
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      <image:title>Safari's Page - Art Direction</image:title>
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      <image:title>Safari's Page - Art Direction</image:title>
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      <image:title>Safari's Page - Art Direction</image:title>
      <image:caption>Comparison showing VAD environment (left) and the final shot environment (right)</image:caption>
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  </url>
  <url>
    <loc>https://www.safarisosebee.com/about-safari/cg-environments-characters-ygfxw</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-20</lastmod>
    <image:image>
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      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Nordic env that I concepted, assembled and lit with Lumen in Unreal Engine 5. I used several Megascans assets and some bespoke village assets.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119376826-8ZHSN9OPO01OSC3P98H4/Godforge_2.png</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>A Ra mobile game asset was provided to me, I converted it to a cinematic asset. I created and lit the env, also composited the shot</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119376768-RW1W4JP0FGBY1LKCWVUC/Godforge_3.png</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>I concepted and created the Chalice Room in Unreal Engine 5, using several Megascans assets and some bespoke. The fire is VDBs and the blue fog stuff is a Nebula asset that was scaled down and tweaked to hell!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119376755-IQFTWKBC23J7EJYSQVH1/Godforge_4.png</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Another angle of the Chalice Room from Godforge, all the blue energy I composited in Davinci Fusion</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119376866-R6H3EWR8PW4JQ64I34CW/WEB_Env_Mando3_A02.png</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Peli’s Hangar from The Mandalorian season 3, I had created it in season 1 with the Production Designer</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119376880-UPOOGRVJEHSB8VN50T6L/Screenshot+2026-02-07+141438.png</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>The Cube archviz project when working with the amazing Alex McDowell. I supervised a team to quickly visualize an entire space, approximately 13 locations in this futuristic building</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119376783-878F6IJ7705X84RLNF2L/TheCube_3.png</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>The Cube archviz project when working with the amazing Alex McDowell. I supervised a team to quickly visualize an entire space, approximately 13 locations in this futuristic building</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119376854-9R9KKHSX5YYYAE0F0YA6/Megalopolis_1.png</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Megalopolis environment, built in Unreal Engine 5, has dozens of rioters. I used UE city assets to assemble the scene and lit it for Pathtracing rendering.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119376812-UTL4M90X5PWDHBWWTM0B/Megalopolis_2.png</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Megalopolis environment, built in Unreal Engine 5, showing the futuristic city. I used bespoke assets to assemble the scene and lit it for Pathtracing rendering.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119376839-A1SIDMAP5A3COKLKF5OQ/JOT_EstShot_A01.png</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>An establishing shot of Joshua Tree env done in Unreal Engine 4 (2019)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119376742-R39MFKC2XOHA6KUOWJSO/JoshuaTree_ContactSheet-003.jpg</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Joshua Tree proof of concept scene for studying Unreal Engine 4 (2019)</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119377005-UD33W4API3E1IEMZCU0E/CHR_Godforge_RaCinematicA02.png</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Godforge Cinematic (UE5), I converted the mobile character asset from low res to cinematic asset (2025)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119377141-ZCI2EEXZ7W14K4469ZOU/CHR_Godforge_BrynhildCinematicA01.png</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Godforge Cinematic (UE5), I converted the mobile character asset from low res to cinematic asset (2025)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119377127-P4B389AAPUDAT65H3OBL/CHR_Godforge_BrynhildCinematicA02.png</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Godforge Cinematic (UE5), I converted the mobile character asset from low res to cinematic asset, as well as blendshape for pushing the emotion of her scream (2025)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119376973-39TROR6V1A46FI1AOX6X/CHR_Godforge_GilgameshCinematicA01.png</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Godforge Cinematic (UE5), I converted the mobile character asset from low res to cinematic asset (2025)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119376942-CBTKNKKYJTHAON8FH7F5/safari-sosebee-db-3700.jpg</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>The Destroyer from the film Thor, I modelled the character with slight texture and look dev work</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119377045-7L5MKL69ERS0UREEKLZB/safari-sosebee-sculpt.jpg</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>I sculpted and created blendshapes for Thanos in Guardians of the Galaxy</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119377032-E9N9VILLWT3RXHT1Y7TP/safari-sosebee-thanos-shots_cropped.png</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>I sculpted and created blendshapes for Thanos in Guardians of the Galaxy</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119377100-CN10XECM9X81MCKYINKO/safari-sosebee-uberlycan_Cropped.png</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>I sculpted, textured and created blendshapes for the UberLycan in Underworld: Awakening</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119377072-EONID2NZM6B86FUS88QQ/safari-sosebee-fafnirmodlenrenders_cropped.png</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>I sculpted the Fafnir in Thor 2</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119377160-54PTZWGHXIFT5I00QD85/safari-sosebee-frieda-75-03.jpg</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>I modelled, sculpted, and textured the cow for this Cadbury commercial</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119377058-2XO5HL473UUPXO0LGXZM/safari-sosebee-medusa.jpg</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>I modelled, sculpted and textured aallll these snakes haha, for Percy Jackson and The Lightning Thief</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119376988-Y1T2TKM2KXPBIZPHRE76/safari-sosebee-mewtwo-final.jpg</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>A personal project to recreate MewTwo from Pokemon, original concept design by RJ Palmer (2016)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119377175-OM3RG71TWOQ1KDF2JW58/safari-sosebee-l02.jpg</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Personal project recreating the character Robo from Chrono Trigger (2015)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119377114-5CENBWW8XEM2MTXIZ5F0/safari-sosebee-marmoset-04.jpg</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Low poly game character from high-res sculpt (2016)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119377019-3N6QMQ1B520W4UL1IRTD/safari-sosebee-marmoset-04c.jpg</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Low poly game character from high-res sculpt (2016)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119377087-IG7L9L4P2QHA0X12CWPQ/safari-sosebee-model-01f.jpg</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Personal project from a game proof of concept, I concepted and created this old wizard and his possessed staff (2015)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119377195-EESCYKGS2HWDVBG9GCCB/safari-sosebee-06.jpg</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Character concept and asset created for a tutorial on a popular 3D learning site (2012)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119376958-AQOJV8XZ3B8CLG583I1W/safari-sosebee-alienb.jpg</image:loc>
      <image:title>Safari's Page - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Sculpting practice (2016)</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safarisosebee.com/articles</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-05-08</lastmod>
  </url>
  <url>
    <loc>https://www.safarisosebee.com/articles/putting-in-the-hours-relighting-skytown-h3r6s</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-05-08</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119426337-MGWS831AULFHZVOW14YX/FAB-Asset_Skytown.png</image:loc>
      <image:title>Articles - Putting In the Hours: Relighting Skytown - Make it stand out</image:title>
      <image:caption>Environment assets from Unreal Marketplace (FAB)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119426346-6UMK8JHPDPXC6TK3Q539/REL_SkytownLightsUnreal_A01_v01.png</image:loc>
      <image:title>Articles - Putting In the Hours: Relighting Skytown - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119426358-MAS4OYHJEF2G828NLQCG/REL_Skytown_SeqTip_A01.png</image:loc>
      <image:title>Articles - Putting In the Hours: Relighting Skytown - Make it stand out</image:title>
      <image:caption>Using spawnable actors in the Level Sequencer for each shot</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119426367-QBE30YTDR701JG12EUK5/REL_Skytown_5Tips_A01_v01.png</image:loc>
      <image:title>Articles - Putting In the Hours: Relighting Skytown - Make it stand out</image:title>
      <image:caption>Composition techniques used in film and photography to help CG cameras</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safarisosebee.com/articles/the-mandalorian-s1-episode4-breakdown-6wprs-xberm</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-05-07</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119426607-WH154FN6HG2VPM2EI8A2/Mandalorian_S01E04_EpisodeBreakdown.png</image:loc>
      <image:title>Articles - The Mandalorian S1 E4: Breakdown - Make it stand out</image:title>
      <image:caption>The Mandalorian Season 1 Episode 4 breakdown</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119426624-TVM6RH4L6NKJB3JEGKCN/Mandalorian_S01E04_SetBreakdown_A01.png</image:loc>
      <image:title>Articles - The Mandalorian S1 E4: Breakdown - Make it stand out</image:title>
      <image:caption>The Mandalorian Season 1 Episode 4 Set Breakdown Sorgan Common House</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safarisosebee.com/articles/the-mandalorian-s1-episode-3-breakdown-t9nmr-848x2</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-05-07</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119426538-5PVWMLOEYIH26AMROYF3/Mandalorian_S01E03_EpisodeBreakdown.png</image:loc>
      <image:title>Articles - The Mandalorian S1 E3: Breakdown - Make it stand out</image:title>
      <image:caption>The Mandalorian Season 1 Episode 3 breakdown</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119426554-FGQPQMU3N63KUX4ANAMG/Mandalorian_S01E03_SetBreakdown_Cockpit.png</image:loc>
      <image:title>Articles - The Mandalorian S1 E3: Breakdown - Make it stand out</image:title>
      <image:caption>The Mandalorian Season 1 Episode 3 set breakdown Razor Crest Cockpit</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119426571-UZHX8WTWY1F0TTRH2RHJ/Mandalorian_S01E03_SetBreakdown_Rooftop.png</image:loc>
      <image:title>Articles - The Mandalorian S1 E3: Breakdown - Make it stand out</image:title>
      <image:caption>The Mandalorian Season 1 Episode 3 set breakdown Nevarro Rooftop</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safarisosebee.com/articles/the-mandalorian-s1-episode-2-breakdown-ahg6k-3rprd</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-05-07</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119426469-TVN3I0PIM0DEW750Y4VH/Mandalorian_S01E02_EpisodeBreakdown.png</image:loc>
      <image:title>Articles - The Mandalorian S1 E2: Breakdown - Make it stand out</image:title>
      <image:caption>The Mandalorian Season 1 Episode 2 episode breakdown</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119426486-IPMZSEDPSEOKHBLH8E3K/Mandalorian_S01E02_SetBreakdown_ArvalaMudlands.png</image:loc>
      <image:title>Articles - The Mandalorian S1 E2: Breakdown - Make it stand out</image:title>
      <image:caption>The Mandalorian Season 1 Episode 2 episode breakdown</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119426501-10NQUPNMIQ3VTBH12VSI/Mandalorian_S01E02_SetBreakdown_ArvalaResting.png</image:loc>
      <image:title>Articles - The Mandalorian S1 E2: Breakdown - Make it stand out</image:title>
      <image:caption>The Mandalorian Season 1 Episode 2 Arvala Resting</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safarisosebee.com/articles/the-mandalorian-s1-episode-1-breakdown-h9337-fby3a</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-05-07</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119426394-C0Q8U156LXB189QCBVCY/Mandalorian_S01E01_EpisodeBreakdown.png</image:loc>
      <image:title>Articles - The Mandalorian S1 E1: Breakdown - Make it stand out</image:title>
      <image:caption>The Mandalorian Season 1 Episode 1 breakdown</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119426412-G4NNQ7T20B5LYUVN0XOK/Mandalorian_S01E01_SetBreakdown_NevarroAlley.png</image:loc>
      <image:title>Articles - The Mandalorian S1 E1: Breakdown - Make it stand out</image:title>
      <image:caption>The Mandalorian Season 1 Episode 1 Nevarro Alley</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119426429-I0LJTBY5NGVMNTGY03ZQ/Mandalorian_S01E01_SetBreakdown_ClientOffice.png</image:loc>
      <image:title>Articles - The Mandalorian S1 E1: Breakdown - Make it stand out</image:title>
      <image:caption>The Mandalorian Season 1 Episode 1 Client Office</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safarisosebee.com/articles/how-we-made-the-godforge-game-cinematic-using-ue5-ez6ss-cllbs</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-05-07</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425131-1YJXTB6XEBGJTWNN2POO/Godforge-Top-WantToMakeACinematic.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425150-96XP1XNKVJ3GZ6JOSX6V/FatelessGodforgeProposalPitch.jpg</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425250-84XQO8BSRCX1T9Z57OZF/GodForge-ProjMan-Ftrack-Annotation.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Ftrack annotation (Copy)</image:title>
      <image:caption>Ftrack was essential for tracking notes on previs and animation.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425210-DF0O5IKWGCD7A0MRUQMB/GodForge-ProjMan-Miro-MiroDirectorView-PaintoverB.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Director paintovers (Copy)</image:title>
      <image:caption>Mike, the director, was able to do bespoke paintovers for a visual aim of certain shots. Those were brought into Miro and commented on. As Safari went through the notes he would mark them green to inform Mike.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425231-3DNFVGQD97G9XXPHDZF6/GodForge-ProjMan-Miro-MiroDirectorView.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Miro for Director (Copy)</image:title>
      <image:caption>In the final month of the project, the director wanted to check in on what note were left on certain shots, without bothering Safari. This grid of information was created. Mike, the director, liked this setup as he was able to be informed quickly on progress.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425188-HY4II2CSHK4ONR1DXGBJ/GodForge-ProjMan-MiroDiscordCall.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Overview of communications (Copy)</image:title>
      <image:caption>Miro with reference and tasks, Discord for communication, video call with Fateless Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425281-O8B02DQLXOZI61DTMM7Y/GodForge-storyboards.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Make it stand out</image:title>
      <image:caption>Storyboards from the Fateless Games team we used to start the 3D storyboards and Animatic.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425307-AAK8A540BNRNUACB51RI/GodForge-Anim-MayaPrevis.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Make it stand out</image:title>
      <image:caption>Maya scene with temp characters and shot setup</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425405-7CVB5ZICPQ77KIK3G841/GodForge-EnvBuild-Nordic-MagnificSwipe_60FPS.gif</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown</image:title>
      <image:caption>The Nordic environment was blocked in Unreal, painted over in Photoshop, then upscaled in Magnific to speed up lookdev.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425362-I7VSEO1G5GEX14MHWCFP/GodForge-CharRig-Brynhild-ConceptTurntableB-Swipe.gif</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown</image:title>
      <image:caption>Game asset renders were run through Magnific AI to quickly explore a more cinematic look.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425342-YI3U8OO0Q4D069CXPCHJ/GodForge-CharRig-Brynhild-ConceptTurntableC.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown</image:title>
      <image:caption>Using Magnific AI, Safari combined the previous image with a film screengrab to add cinematic lighting and color.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425384-6DAJI9TY9G8CR0CMGWFL/GodForge-CharRig-Brynhild-ConceptTurntableD.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown</image:title>
      <image:caption>The first style transfer was too photoreal, so we ran another to better match the project’s styalized look.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425473-GP7JPR2604VFCBNDZ9AE/GodForge-EnvBuild-ChaliceRoom-Reference.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Reference for Chalice Room</image:title>
      <image:caption>Collection of images to get the team on the same page for what the environment is to look like</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425454-U93ZHAUMJSRF53NJK2LO/GodForge-EnvBuild-Nordic-Reference.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Reference for Nordic</image:title>
      <image:caption>Collection of images to get the team on the same page for what the environment is to look like</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425498-HETURMCLJALFLFFTS0MM/GodForge-RaScale.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Make it stand out</image:title>
      <image:caption>Top: Ra concept for proportion reference Bottom: Adjusted game model</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425534-SK2C1G7RT7J02JBFD3TS/GodForge-CharRig-Lowres-Brynhild.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Game model used in previs (Copy)</image:title>
      <image:caption>The game model, from Fateless Games, was amazing to have because we were able to use that in previs very quickly</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425556-QUV8YQUAU4YFEKD0VJKS/GodForge-CharRig-FinalA-Brynhild.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Final look of Brynhild (Copy)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425620-F5868I0TNG410DP6EORC/GodForge-CharRig-Gilgamesh-xGenGuidesShot.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Gilgamesh xGen hair</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425602-XVE0QSWY1DJJXG51PZ9A/GodForge-CharRig-Gilgamesh-FinalC.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Gilgamesh final look</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425683-EZ8ZPRMXEYLIY40LO4MD/GodForge-CharRig-Ra-RaPower.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Early concept of Ra (Copy)</image:title>
      <image:caption>This image is exploring the glowing veins and Corona glow</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425661-C59J3Y74GYWT4P8Y28JB/GodForge-CharRig-Ra-FinalB.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Final look for Ra (Copy)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425712-550TVH5MFB1VCH1QGTO6/GodForge-CharRig-Brynhild-YellSculpt.jpg</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Make it stand out</image:title>
      <image:caption>Old expression (left), new sculpted version (right)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425764-X8EFAZ14E2DT2TX058LZ/GodForge-CharRig-Gilgamesh-HairXgen.jpg</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Hair development</image:title>
      <image:caption>GimbalZen created Gilgamesh’s hair and beard using xGen in Maya, which was then rigged and animated</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425746-GEVBTZ9VA9419I4CV08W/GodForge-CharRig-Gilgamesh-LookDevPlain.jpg</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Gilgamesh development</image:title>
      <image:caption>The modeling, texturing and look dev phase</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425814-6RQIFMUTA4I3YZ24BY4R/GodForge-EnvBuild-Nordic-Megascans.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Megascans</image:title>
      <image:caption>Real world elements that are scanned and turned into digital assets. Free to use with Unreal Engine</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425833-T35Y440PJOC1EF3NSAPR/GodForge-EnvBuild-Nordic.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Final look of Nordic</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425897-W89CR2PBK275361GAEG2/GodForge-EnvBuild-ChaliceRoom-Megascans3DAssets.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Megascans</image:title>
      <image:caption>Real world elements that are scanned and turned into digital assets. Free to use with Unreal Engine</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425879-8I05I4T17TPW9X3ZL3YQ/GodForge-EnvBuild-ChaliceRoom.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Final look of Chalice Room</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425960-UR41AOAXGZLC5PGNNOIR/GodForge-FX-Final-ChaliceBreak.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Chalice break</image:title>
      <image:caption>Houdini was used in the shattering and energy, then 2D plates used on top</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119426000-L7ZLVFUH6QHLFYDUK5XV/GodForge-FX-Final-SoldierDisintegration.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Soldier disintegration</image:title>
      <image:caption>Houdini was used in the ash and embers of the soldier, with Davinci Fusion enhanced the effect with vector distortion, sun light beam, and additional dust and embers</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119425981-O9Z5LIGYH01APPWQ9PMW/GodForge-FX-Final-GilgameshAxe.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Magical essence</image:title>
      <image:caption>Houdini was used in the essence on the hand and arm</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119426017-PYCWI6GZH89DNPZI057T/GodForge-FX-Final-RaSmallAttack.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Ra solar attack</image:title>
      <image:caption>Houdini was used in Ra’s solar attack and explosion, with the environmental FX being done with 2D plates in Davinci Fusion</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/69fbf28102576755ef3aa288/1778119426044-LQHAH5KOO9231E3JS9KL/GodForge-Prod-UnrealSeq.png</image:loc>
      <image:title>Articles - How Was The Godforge Game Cinematic built? | Breakdown - Make it stand out</image:title>
      <image:caption>Shot 0110, version 7 — lighting and updated Brynhild animation being adjusted in Unreal Sequencer.</image:caption>
    </image:image>
    <image:image>
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      <image:caption>A simplified configuration for rendering layers and passes for each shot.</image:caption>
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      <image:caption>During rendering an issue with low resolution alpha channel was happening on shots set in the Nordic environment. The fix was to add a cube behind the characters, because the thought was the depth between the character and background was too great and causing the issue.</image:caption>
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      <image:caption>When using transparencies in materials and rendered with layers, the transparent materials would be present in render layers the asset was not assigned to. The solution was to mask those errors in Davinci Fusion</image:caption>
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      <image:caption>These files are the configurations to setup the render layers and passes of each shot.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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